week04
範例Rotate
1.在下半邊可拖動數值
2.(角度,x,y,z),右邊的xyz是旋轉軸,旋轉方向是按安培右手定理來看
3.旋轉軸:x軸(1,0,0)
4.旋轉軸:y軸(0,1,0)
5.旋轉軸:z軸(0,0,1)
6.
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(90,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04 Rotate");
glutDisplayFunc(display);
glutMainLoop();
}
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