2022年3月22日 星期二

電腦圖學筆記_week05

 1. jsyeh.org/3dcg10

    windows.zip => 下載\windows\Transformation.exe

    data.zip => 下載\windows\data\模型

    下面區域,可以交換2行程式碼(移動、轉動)會有自轉、通公轉的效果。


2. 介紹完 移動、旋轉、縮放 對應Maya qwer鍵
2.1 先把 freeglut裝改lib\libglut32.a
2.2 File-New-Project ,新的GLUT專案
2.3 把每次的10行copy上來

#include <GL/glut.h>
#include <stdio.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,0);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key,int x, int y)
{
    printf("你按下了 %c 在 %d %d 座標\n",key,x,y);
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week05 keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}

接續剛剛的week05_keyboard我們新增一個專案,叫week_keyboard_mouse_motion在裡面複習本的keyboard(),上上周的mouse(),上週的motion()

#include <GL/glut.h>
#include <stdio.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glColor3f(1,1,0);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
void keyboard(unsigned char key,int x, int y)
{
}
void mouse(int botton,int state,int x, int y)
{
}
void motion(int x, int y)
{
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week05 keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}

先做移動的部分,只利用motion裡面,配合x+=(mouseX-oldX)及y+=(mouseY-oldY)並更新oldX=mouseX;oldY=mouseY;來讓x及y可以正確增減。最後我們利用減一半、除一半、y要倒過來的公式,完成移動的任務,其中display()裡面還要有glPushMatrix()備份矩陣 及glPopMatrix()還原矩陣。
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0;
int oldX=0,oldY=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard(unsigned char key,int mouseX, int mouseY)
{
}
void mouse(int botton,int state,int mouseX, int mouseY)
{
}
void motion(int mouseX, int mouseY)
{
    x+=(mouseX-oldX); y+=(mouseY-oldY);
    oldX=mouseX; oldY=mouseY;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week05 keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}

剛剛只用motion其實有問題,有點不連續,因此,用上週教在mouse()裡面設定oldX=mouseX;oldY=mouseY;去記錄下按下mouse時的位置,才能相對移動正確。
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0;
int oldX=0,oldY=0;
void display()
{
    glClearColor(0.5,0.5,0.5,1);
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard(unsigned char key,int mouseX, int mouseY)
{
}
void mouse(int botton,int state,int mouseX, int mouseY)
{
    oldX=mouseX; oldY=mouseY;
}
void motion(int mouseX, int mouseY)
{
    x+=(mouseX-oldX); y+=(mouseY-oldY);
    oldX=mouseX; oldY=mouseY;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week05 keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0,scale=1.0;
int oldX=0,oldY=0;
void display()
{
    glClearColor(0.5,0.5,0.5,1);
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
        glScalef(scale,scale,scale);
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void keyboard(unsigned char key,int mouseX, int mouseY)
{
}
void mouse(int botton,int state,int mouseX, int mouseY)
{
    oldX=mouseX; oldY=mouseY;
}
void motion(int mouseX, int mouseY)
{
    if(mouseX-oldX>0)scale *=1.01;
    if(mouseX-oldX<0)scale *=0.99;
    oldX=mouseX; oldY=mouseY;
    display();
}
int main(int argc,char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week05 keyboard");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}










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