1. jsyeh.org/3dcg10
windows.zip => 下載\windows\Transformation.exe
data.zip => 下載\windows\data\模型
下面區域,可以交換2行程式碼(移動、轉動)會有自轉、通公轉的效果。
2.1 先把 freeglut裝改lib\libglut32.a
2.2 File-New-Project ,新的GLUT專案
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key,int x, int y)
{
printf("你按下了 %c 在 %d %d 座標\n",key,x,y);
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
接續剛剛的week05_keyboard我們新增一個專案,叫week_keyboard_mouse_motion在裡面複習本的keyboard(),上上周的mouse(),上週的motion()
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key,int x, int y)
{
}
void mouse(int botton,int state,int x, int y)
{
}
void motion(int x, int y)
{
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
先做移動的部分,只利用motion裡面,配合x+=(mouseX-oldX)及y+=(mouseY-oldY)並更新oldX=mouseX;oldY=mouseY;來讓x及y可以正確增減。最後我們利用減一半、除一半、y要倒過來的公式,完成移動的任務,其中display()裡面還要有glPushMatrix()備份矩陣 及glPopMatrix()還原矩陣。
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0;
int oldX=0,oldY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int mouseX, int mouseY)
{
}
void mouse(int botton,int state,int mouseX, int mouseY)
{
}
void motion(int mouseX, int mouseY)
{
x+=(mouseX-oldX); y+=(mouseY-oldY);
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
剛剛只用motion其實有問題,有點不連續,因此,用上週教在mouse()裡面設定oldX=mouseX;oldY=mouseY;去記錄下按下mouse時的位置,才能相對移動正確。
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0;
int oldX=0,oldY=0;
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int mouseX, int mouseY)
{
}
void mouse(int botton,int state,int mouseX, int mouseY)
{
oldX=mouseX; oldY=mouseY;
}
void motion(int mouseX, int mouseY)
{
x+=(mouseX-oldX); y+=(mouseY-oldY);
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0,scale=1.0;
int oldX=0,oldY=0;
void display()
{
glClearColor(0.5,0.5,0.5,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
glScalef(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int mouseX, int mouseY)
{
}
void mouse(int botton,int state,int mouseX, int mouseY)
{
oldX=mouseX; oldY=mouseY;
}
void motion(int mouseX, int mouseY)
{
if(mouseX-oldX>0)scale *=1.01;
if(mouseX-oldX<0)scale *=0.99;
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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