1.https://jsyeh.org/3dcg10/ > 下載data.win32
windows.zip>下載\windows\Transformation.exe
data.zip>下載\windows\data\模型.obj
data丟進windows
把茶壺的程式碼丟上去
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])//main()主函式 進階版
{
glutInit(&argc,argv);//把參數送給glutInit初始化
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);//雙緩衝區+3D深度功能
glutCreateWindow("第02週的程式喔!!");//開GLUT視窗
glutDisplayFunc(display);//顯示用的函式
glutMainLoop();
}
=========================================================================
把茶壺改到右上角程式碼:
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0.5,0);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])//main()主函式 進階版
{
glutInit(&argc,argv);//把參數送給glutInit初始化
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);//雙緩衝區+3D深度功能
glutCreateWindow("第02週的程式喔!!");//開GLUT視窗
glutDisplayFunc(display);//顯示用的函式
glutMainLoop();
}
=========================================================================
把茶壺變成四個
程式碼:
#include <GL/glut.h>
void myTeapot(float x,float y)
{
glPushMatrix();
glTranslatef(x,y,0);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
myTeapot(0.5,0.5);
myTeapot(0.5,-0.5);
myTeapot(-0.5,-0.5);
myTeapot(-0.5,0.5);
glutSwapBuffers();
}
int main(int argc, char *argv[])//main()主函式 進階版
{
glutInit(&argc,argv);//把參數送給glutInit初始化
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);//雙緩衝區+3D深度功能
glutCreateWindow("第02週的程式喔!!");//開GLUT視窗
glutDisplayFunc(display);//顯示用的函式
glutMainLoop();
}
程式碼:
#include <Gl/glut.h>
float mouseX=0, mouseY=0;
void myTeapot(float x,float y)
{
glPushMatrix();
glTranslatef(x,y,0);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
myTeapot( (mouseX-150)/150.0,-(mouseY-150)/150.0);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
mouseX=x; mouseY=y;
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03 移動");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
程式碼:
#include <GL/glut.h>
#include <Stdio.h>
float mouseX=0 , mouseY=0;
void myTeapot(float x,float y)
{
glPushMatrix();
glTranslatef(x,y,0);
glColor3f(1,1,0);
glutSolidTeapot(0.1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
myTeapot( (mouseX-150)/150.0,-(mouseY-150)/150.0);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
mouseX=x; mouseY=y;
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03 移動");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
.png)
沒有留言:
張貼留言