1.連結http://jsyeh.org/3dcg10/
2.下載data.zip和win32.zip
3.windows.zip ->Transformation.exe
4.data.zip->模型.obj
5.執行Transformation.exe
右鍵更換模型
拖曳滑鼠改變數值
移動
#include<GL/glut.h>
void MyTeaPot(float x, float y)
{
glPushMatrix();
glTranslatef(x, y, 0);
glColor3f(1, 1, 0);
glutSolidTeapot(0.3);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
MyTeaPot(0.5, 0.5);
MyTeaPot(0.5, -0.5);
MyTeaPot(-0.5, -0.5);
MyTeaPot(-0.5, 0.5);
glutSwapBuffers();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMainLoop();
}
Mouse1
Mouse2
#include<GL/glut.h>
#include <stdio.h>
float mouseX=0, mouseY=0;
void myTeapot(float x, float y)
{
glPushMatrix();
glTranslatef(x, y, 0);
glColor3f(1, 1, 0);
glutSolidTeapot(0.1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
myTeapot((mouseX-150)/150.0, -(mouseY-150)/150.0);
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button, state, x, y);
mouseX=x;
mouseY=y;
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
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