Transformation
- 至https://jsyeh.org/3dcg10 下載data , win32
- windows.zip解壓縮 >> windows / transformation.exe
- data.zip解壓縮 >> windows / data / 模型obj
- 把data檔案放進windows >> 執行transformation.exe
茶壺
moodle下載freeglut.zip >> 解壓縮至桌面 >> freeglut資料夾 >> lib >> 將libfreeglut.a複製貼上 >> 重新命名libglut32.a (此步驟才能讓codeblocks跑)
codeblocks 17.12 >> file >> new >> project >>選GLUT >> 存桌面 >> next >> 設定GULT目錄(如圖) >> 跑程式
將程式碼都刪掉 >>
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char** argv){
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("第2週的程式");
glutDisplayFunc(display);
glutMainLoop();
}
拿上面的程式碼改
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.5,0.5,0);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPushMatrix();
glutSwapBuffers();
}
int main(int argc,char** argv){
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03 移動");
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
void myTeapot(float x,float y)
{
glPushMatrix();
glTranslatef(x,y,0);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
myTeapot(0.5,0.5);
myTeapot(0.5,-0.5);
myTeapot(-0.5,-0.5);
myTeapot(-0.5,0.5);
glutSwapBuffers();
}
int main(int argc,char** argv){
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03 移動");
glutDisplayFunc(display);
glutMainLoop();
}
=======================================================================
用滑鼠動茶壺
#include <GL/glut.h>
float mouseX=0,mouseY=0;
void myTeapot(float x,float y)
{
glPushMatrix();
glTranslatef(x,y,0);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
myTeapot((mouseX-150)/150.0,-(mouseY-150)/150.0 );
glutSwapBuffers();
}
void mouse(int button, int state, int x,int y)
{
mouseX=x;
mouseY=y;
}
int main(int argc,char** argv){
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03 移動");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
有顯示數據的用滑鼠動茶壺
#include <GL/glut.h>
#include<stdio.h>>
float mouseX=0,mouseY=0;
void myTeapot(float x,float y)
{
glPushMatrix();
glTranslatef(x,y,0);
glColor3f(1,1,0);
glutSolidTeapot(0.1);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
myTeapot((mouseX-150)/150.0,-(mouseY-150)/150.0 );
glutSwapBuffers();
}
void mouse(int button, int state, int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
mouseX=x;
mouseY=y;
}
int main(int argc,char** argv){
glutInit( &argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03 移動");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
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