2022年3月15日 星期二

啵咕咕的圖學筆記week04

week04

跟上周一樣,這次調rotate






旋轉程式

#include<GL/glut.h>


void display()


{

glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

glPushMatrix();

glRotatef(90, 0,0,1);

glutSolidTeapot(0.3);

glPopMatrix();

glutSwapBuffers();

}

用滑鼠旋轉

#include<GL/glut.h>

float angle=0;

void display()

{


    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );

    glPushMatrix();

        glRotatef(angle, 0,0,1);

        glutSolidTeapot(0.3);

    glPopMatrix();

    glutSwapBuffers();

}

void motion(int x, int y)

{

    angle=x;

    display();

}

int main(int argc, char** argv)

{

    glutInit( &argc, argv);

    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );

    glutCreateWindow("week04_rotate");


    glutDisplayFunc(display);

    glutMotionFunc(motion);

    glutMainLoop();

}


修治精準度
#include<GL/glut.h>
float angle=0, oldX=0;
void display()
{

    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
    glPushMatrix();
        glRotatef(angle, 0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void motion(int x, int y)
{
    angle += (x-oldX);
    oldX = x;
    display();
}
void mouse(int button, int state,int x,int y)
{
    oldX = x;///定錨
}
int main(int argc, char** argv)
{
    glutInit( &argc, argv);
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
    glutCreateWindow("week04_rotate");

    glutDisplayFunc(display);
    glutMotionFunc(motion);
    glutMouseFunc(mouse);
    glutMainLoop();
}




沒有留言:

張貼留言

VERY BEAUTIFUL, VERY POWERFUL

一.     一樣先安裝且設定好freeglut,OpecCV, 開啟CodeBlocks建立新專案 week11_gundam,                 把 MyGundam.zip下載解壓縮後的data資料夾放到freeglut/bin裡面 把week09_openc...