1. 主題: 移動、旋轉、縮放、矩陣
https://jsyeh.org/3dcg10/下載
data/zip =>下載\windows.zip =>下載\windows\data\一堆3D模型 下面區域,可以交換兩行程式碼(移動、轉動)會有自轉公轉的效果
windows.zip=>下載\windows\transformation.exe
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
printf("你按下了%c在%d %d 座標 \n",key ,x,y);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key,int x,int y)
{
}
void mouse (int button, int state ,int x ,int y)
{
}
void motion(int x, int y)
{
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float x=0,y=0,z=0;
int oldX=0,oldY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int mouseX,int mouseY)
{
}
void mouse (int button, int state ,int mouseX ,int mouseY)
{
}
void motion(int mouseX, int mouseY)
{
x+=(mouseX-oldX); y+=(mouseY-oldY);
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0;
int oldX=0,oldY=0;
void display()
{
glClearColor(0.5,0.5,0.5,1)'
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int mouseX,int mouseY)
{
}
void mouse (int button, int state ,int mouseX ,int mouseY)
{
oldX=mouseX;oldY=mouseY;
}
void motion(int mouseX, int mouseY)
{
x+=(mouseX-oldX); y+=(mouseY-oldY);
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float x=150,y=150,z=0,scale=1.0;
int oldX=0,oldY=0;
void display()
{
glClearColor(0.5,0.5,0.5,1)'
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef((x-150)/150.0,-(y-150)/150.0,z);
glScale(scale,scale,scale);
glColor3f(1,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void keyboard(unsigned char key,int mouseX,int mouseY)
{
}
void mouse (int button, int state ,int mouseX ,int mouseY)
{
oldX=mouseX;oldY=mouseY;
}
void motion(int mouseX, int mouseY)
{
if(mouseX-oldX>0)scale*=1.01;
if(mouseX-oldX<0)scale*=0.99;
oldX=mouseX; oldY=mouseY;
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 keyboard");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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